Search found 264 matches

by malak
Wed Sep 30, 2015 10:22 am
Forum: In My Humble Opinion...
Topic: Shadowrun SR5 lethality house rules
Replies: 21
Views: 6798

Anyway, on the lethality issue. SR5 has very terrible combat rules. You are only allowed to make one attack per pass, which means that any attack that isn't very large is a waste of everyone's fucking time. Most attacks are very large, which in turn means that everyone's soak is basically meaningle...
by malak
Tue Sep 29, 2015 11:51 pm
Forum: I Gave the Mouse a Cookie...
Topic: Shilling for people to gamble on KickStarter games
Replies: 110
Views: 83910

Already 600k in a few hours.
by malak
Tue Sep 29, 2015 6:11 pm
Forum: In My Humble Opinion...
Topic: Shadowrun SR5 lethality house rules
Replies: 21
Views: 6798

Re: Shadowrun SR5 lethality house rules

Really? Red a little the last few days on the german Shadowrun forums and did not get this impression. Curriously, there seem to be many 3ed Shadowrun Players who skipped 4th and think 5th is an improvement to earlier versions... (my impression) Well, the history of the german versions of SR4 were....
by malak
Mon Sep 28, 2015 8:38 pm
Forum: In My Humble Opinion...
Topic: Shadowrun SR5 lethality house rules
Replies: 21
Views: 6798

Shadowrun SR5 lethality house rules

Are there any common/good house rules to reduce the lethality of SR5 combat? Rocket launcher tag isn't ideal IMHO. (While I can appreciate that SR4 is the better rule-set according to the den, most people around here have switched to SR5, and seem to really like the german (Pegasus) editions of the ...
by malak
Thu Sep 24, 2015 10:45 pm
Forum: In My Humble Opinion...
Topic: After Sundown One-Shot - Help!
Replies: 10
Views: 2544

What would be the right test for that? IIRC, there isn't one. Their ability to keep their cool in response to such scenes is entirely an RP matter, and it should be. If you're dead set on having them struggle to keep their lunch down, it should work on the same mechanic as resisting a Fear Frenzy; ...
by malak
Thu Sep 24, 2015 10:29 pm
Forum: In My Humble Opinion...
Topic: After Sundown One-Shot - Help!
Replies: 10
Views: 2544

Hm - I would like to force them to make some tests to keep their stomach contents inside their bodies after seeing some especially gruesome scene.

What would be the right test for that?

Probably Strength because it's toughness, but I think it should be Attribute + Skill?

So

STR + ?
by malak
Thu Sep 24, 2015 6:41 pm
Forum: In My Humble Opinion...
Topic: After Sundown One-Shot - Help!
Replies: 10
Views: 2544

Hm, good point, thanks.

But I really like Abyss of the Body, so now he's aware of it. :)
by malak
Wed Sep 23, 2015 11:04 pm
Forum: In My Humble Opinion...
Topic: After Sundown One-Shot - Help!
Replies: 10
Views: 2544

Wow, great tips, thanks. I like the infected with the Z-Virus idea. Abyss of the Body seems more suitable in this context than Reanimate, as I feel zombies work better when not direct, not under intelligent control, but simply as a mindless hungry herd. The intention is indeed to have an origin stor...
by malak
Wed Sep 23, 2015 12:05 pm
Forum: In My Humble Opinion...
Topic: After Sundown One-Shot - Help!
Replies: 10
Views: 2544

After Sundown One-Shot - Help!

I'm trying to get my regular D&D group interested in After Sundown. I am planning to make a one shot for our next session. I thought about making it a shlocky 80ies horror movie kind of thing, a Slasher/Zombie crossover. We generally have long sessions, 8 hours or so with maybe 6 hours playtime....
by malak
Tue Sep 08, 2015 1:04 am
Forum: In My Humble Opinion...
Topic: After Sundown Expansion Material
Replies: 164
Views: 50480

[*]Skill reform. Characters get too many skills points, and there are too many skills. I seriously have players struggling to spend their points because they already bought everything their character should know. It doesn't help that there's such a huge utility gap between the great skills and the ...
by malak
Wed Sep 02, 2015 12:10 am
Forum: In My Humble Opinion...
Topic: Eliminating the "stat" of "stat + skill" dicepools
Replies: 25
Views: 7529

A dicepool game is especially bad about splitting hairs with character abilities. While in a curved or flat RNG against a TN it is perfectly OK to have the default of a character be zero (or +0, as it were), in a dice pool game your value sets the amount of dice rolled. So all defaults have to be p...
by malak
Tue Sep 01, 2015 10:27 am
Forum: It's My Own Invention...
Topic: After Sundown
Replies: 302
Views: 274370

But during character creation, I get 5/3/1 points to spend on attributes.

So while your statement is true for in-game advancement, there is a cost to attributes during character creation....
by malak
Tue Sep 01, 2015 7:07 am
Forum: It's My Own Invention...
Topic: After Sundown
Replies: 302
Views: 274370

How much does it cost to increase an attribute or skill? Just one point, or does raising an attribute from 3 to 4 cost more than raising one from 2 to 3?
by malak
Thu Aug 20, 2015 7:07 am
Forum: In My Humble Opinion...
Topic: Good RPG rulesets for tactical battles with miniatures
Replies: 7
Views: 2035

Re: Good RPG rulesets for tactical battles with miniatures

What are you looking for in 'interesting' tactical battles though? What did you like about the games you've played? When you say, "interesting tactical battles on a minimap", "interesting" is going to differ from person to person. What do you enjoy most about the systems you're ...
by malak
Wed Aug 19, 2015 8:57 pm
Forum: In My Humble Opinion...
Topic: Good RPG rulesets for tactical battles with miniatures
Replies: 7
Views: 2035

Good RPG rulesets for tactical battles with miniatures

I've mainly played 3.5e, 4e and 5e D&D, Pathfinder and DSA.

Other than those, what RPG rule sets can you recommend for interesting tactical battles on a minimap?
by malak
Wed Aug 05, 2015 11:41 am
Forum: In My Humble Opinion...
Topic: Ulisses Spiele tries to launch Das Schwarze Auge in the US
Replies: 64
Views: 13509

I have played DSA of and on since 1984. Usually of, 'cause OMG. :roll: So I know it has massive issues. But you are the second guy on this short thread to claim that casters are very powerful. Comparable to, or even more powerful than D&D casters. Clearly I have missed something big, because I'...
by malak
Mon Aug 03, 2015 12:53 pm
Forum: In My Humble Opinion...
Topic: Ulisses Spiele tries to launch Das Schwarze Auge in the US
Replies: 64
Views: 13509

You can't know Das Schwarze Auge until you played it with germans.


But anyway, it's like someone thought 3.5 was too simple, but didn't make casters quite powerful enough. So they went out to fix this. And at least in those two goals, succeeded.
by malak
Fri Jun 05, 2015 7:05 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1676206

Interesting note: one of the reasons why SKR quit working for Paizo, was that he was forced to defend FAQ rulings he did not personally agree with. This is what you were discussing. Whether or not SKR actually said it does not have any impact on the arguments you made stemming from this statement. ...
by malak
Thu Jun 04, 2015 6:21 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1676206

2) It is not perfectly reasonable, and in fact, is almost never the case, that someone developer is told that every time some random person on the internet shit talks the FAQ, it is his personal job to defend the FAQ, and if he doesn't show up and start arguing with that person, then he is failing ...
by malak
Thu Jun 04, 2015 6:27 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1676206

Interesting note: one of the reasons why SKR quit working for Paizo, was that he was forced to defend FAQ rulings he did not personally agree with. Bah, that's just minimum expected professional behaviour. You can fight a decision internally as much as you want, but never carry that disagreement in...
by malak
Wed Jun 03, 2015 8:00 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1676206

Interesting note: one of the reasons why SKR quit working for Paizo, was that he was forced to defend FAQ rulings he did not personally agree with. Bah, that's just minimum expected professional behaviour. You can fight a decision internally as much as you want, but never carry that disagreement in...
by malak
Sat May 30, 2015 9:35 pm
Forum: In My Humble Opinion...
Topic: Was Mystara culturally relevant to D&D's history?
Replies: 25
Views: 8146

This blog post explains some of the cooler features of Mystara pretty well:


http://www.rpgmusings.com/2014/12/the-c ... -in-5e-dd/
by malak
Thu May 28, 2015 9:20 pm
Forum: MPSIMS
Topic: LGBT NPCs in APs
Replies: 28
Views: 8650

Spoiler: He's full of shit. We don't have any good studies comparing transexuals who have underwent SRS and transexuals who haven't. You are right. The best studies we have are all flawed because of patients disappearing outright, mostly due to to death caused by suicide, aids or substance abuse, a...
by malak
Thu May 28, 2015 7:50 am
Forum: MPSIMS
Topic: LGBT NPCs in APs
Replies: 28
Views: 8650

Coming up at 9: malak not racist; has black friend. Just because I dislike the trans propaganda in that AP does not mean I have a problem with gay people. One is a natural sexual preference, the other a mental illness that makes people want to cut off their body parts. And all these attacks against...
by malak
Thu May 28, 2015 7:26 am
Forum: MPSIMS
Topic: LGBT NPCs in APs
Replies: 28
Views: 8650

Malak is one of those shitstains who is comfortable acknowledging equality in the abstract, but the instant things get concrete and they have to see a homosexual couple hold hands or kiss or do any other thing ordinary couples do all the fucking time in entertainment everywhere they get super fucki...