Search found 448 matches

by CCarter
Thu Aug 28, 2014 1:10 am
Forum: In My Humble Opinion...
Topic: Late to the party: Marvel Heroic Roleplaying ?
Replies: 96
Views: 10579

My main complaints were: It was way too easy to roll up a character with no combat usefulness The fact that attack powers did a static amount of damage led to annoying combats (e.g. if your attack power did 30 damage, you could only hurt an enemy with 40 armor on a critical hit or by spending XP). ...
by CCarter
Wed Aug 27, 2014 1:05 am
Forum: In My Humble Opinion...
Topic: Late to the party: Marvel Heroic Roleplaying ?
Replies: 96
Views: 10579

On FASERIP: its been up for ages online - I'd assume the rights to MSH went to WOTC when they acquired TSR but they likely can't continue publishing it since the license would belong to Marvel. http://www.classicmarvelforever.com/cms/advanced-game-and-modules.html I've GM'd it about four times. Gene...
by CCarter
Tue Aug 19, 2014 5:56 am
Forum: In My Humble Opinion...
Topic: Poison: Acceptable Rules?
Replies: 10
Views: 2754

Its weird that poison bypass the HP system when swords don't, and causes problems when multiple doses start being stacked. Maybe a system where a character saves vs. damage when they're exposed, with accumulated poison 'damage' compared vs. hit points to get different effects at 25% HP, 50% HP, 75% ...
by CCarter
Mon Aug 11, 2014 3:53 am
Forum: In My Humble Opinion...
Topic: Tabletop gaming guilty pleasures: what are yours?
Replies: 102
Views: 11929

RIFTS RIFTS RIFTS RIFTS RIFTS, Kevin Long's designs are like a library of 70's-80's anime mecha lineart and Eric Wujcik was a scholar of design. Cyborgs, Juicers, Crazies, Mystic Knights, Ley Line Walkers, Dragons, Glitterboys are all cool archtypes with distinct looks. All of my "I'm gonna wr...
by CCarter
Fri Jul 18, 2014 12:58 am
Forum: In My Humble Opinion...
Topic: Now that it's over, deconstructing 4E
Replies: 54
Views: 9788

A few things on its flaws as a game: *At release it also needed someone to have already gone through and actually looked for lethal combos; people figured out holes with for instance Orb of Imposition/Sleep and Blade Cascade and ganked Orcus before the book was officially released. The rapier was an...
by CCarter
Sat Jul 12, 2014 6:30 am
Forum: In My Humble Opinion...
Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
Replies: 2279
Views: 299893

They have a gigantic coiling heavily-muscled tail that must be their strongest limb and it does nothing. Not a free skill, not a combat option, ... oh, wait, there'll be tiefling feats, never mind, and the DM can fix it anyway. Maybe it cancels out the Balance penalty for the cloven hooves? (OK, I ...
by CCarter
Sat Jul 05, 2014 2:14 pm
Forum: In My Humble Opinion...
Topic: Handwaving and falling off the RNG
Replies: 7
Views: 2878

The mook example may not lead anywhere useful because a fight is a consequence of a lot of dice rolls. "Falling off the RNG" in a fight would equate to never being able to hit spiderman; long before that happens however, the mook ceases to have a noticeable chance of winning the fight. The...
by CCarter
Fri Jul 04, 2014 3:09 am
Forum: In My Humble Opinion...
Topic: So what's next for Mike Mearls?
Replies: 107
Views: 19720

GnomeWorks wrote: So... I found that interesting.
No really. Not that something is out, he has to stop pretending that "we'll add the math later" and naturally is switching over to "anyone who doesn't love this crap we produced eats babies".
by CCarter
Wed Jul 02, 2014 12:49 am
Forum: In My Humble Opinion...
Topic: Pathfinder might become less bad
Replies: 101
Views: 17447

Reading over the fighter's and rogues' guides I'm slightly baffled by a couple of things he's recommended. The fighters' guide recomends "Dazzling Display" to make the archery rogue "love you forever"; I checked out his rogues guide for details http://www.d20pfsrd.com/extras/comm...
by CCarter
Thu Jun 26, 2014 1:41 am
Forum: In My Humble Opinion...
Topic: The different ways to do multiple attacks
Replies: 11
Views: 2055

Sure, I'd agree with that pretty much. I'm listing them for the sake of completeness - I'm not going to claim any any of these are usually good (at least, not without a lot of work ). On SPD stat based # attack systems: I haven't seen any particularly good versions of these either. Extra attacks gen...
by CCarter
Sat Jun 21, 2014 1:20 am
Forum: In My Humble Opinion...
Topic: The different ways to do multiple attacks
Replies: 11
Views: 2055

In other options, there are *systems where you can have multiple attacks, without it being level-based (for instance off a score like SPD in HERO). *systems where number of attacks is based off your initiative roll e.g. 1E Shadowrun (I'm not sure about later editions), or IIRC Feng Shui. *systems wi...
by CCarter
Tue Jun 17, 2014 11:07 pm
Forum: In My Humble Opinion...
Topic: Help me get the 'spirit' of DnD?
Replies: 46
Views: 6370

Okay, so I think I'm getting the hang of the mechanics of third edition DnD and derivatives, but I've realized I don't know much about the stuff most DnD worlds usually involve, e.g. afterlives, planes, fiends, the usual monsters, etc (yeah, I know that stuff isn't necessary for a DnD setting, but ...
by CCarter
Sun Jun 15, 2014 12:39 pm
Forum: In My Humble Opinion...
Topic: Why didn't 5E D&D just switch to dicepools?
Replies: 42
Views: 8059

The core idea of bounded accuracy seems like you keep your same chance to hit forever, but get more hit points and do more damage. That depends on the game's damage-resolution system - the ever increasing pool of dice based on sneak attack or martial bonus dice or caster level - to work, not its tas...
by CCarter
Tue Jun 10, 2014 3:11 am
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 933600

So it's a combination of how steep the learning curve is and how quickly the class's potential is maximised? Got you. That sounds like a good idea, a tricky thing to balance and a questionable thing for setting verisimilitude. The idea goes back to 1st edition and even before. You had beginner clas...
by CCarter
Sun Jun 08, 2014 4:53 am
Forum: In My Humble Opinion...
Topic: [PF] filling a dungeon, take 2
Replies: 7
Views: 2439

Background wise 'soulbinding' the dragon I think may work just with animate dead (blocking true res. anyway - if you had the body you could destroy it and so make it eligible for resurrection). Having the dragon skeleton just be really old would block resurrection as well - though you'd then need to...
by CCarter
Tue May 27, 2014 3:07 am
Forum: In My Humble Opinion...
Topic: SKR quotables
Replies: 265
Views: 52012

I'd never heard of the guy before. This line alone convinced me that he's never actually played an RPG. :rofl: He was one of the "Big 3" co-authors/designers for D&D 3.0; and even a significant contributor to 3.5 (and now PF, apparently). Which makes your observation VERY telling of h...
by CCarter
Sun May 25, 2014 3:33 am
Forum: In My Humble Opinion...
Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
Replies: 2279
Views: 299893

"The Sundering"
http://forgottenrealms.wikia.com/wiki/Sundering_(event)

Catastrophe as per usual. They're trying to get players to be involved in rebuilding the setting but I don't see why anyone would give a millifuck at this point.
by CCarter
Sat May 10, 2014 2:14 am
Forum: In My Humble Opinion...
Topic: Dealing damage
Replies: 17
Views: 2164

#1 and #3 are fairly different in that a "Toughness Save" is a check, rather than just an amount of damage. Its much easier to have damage go 'off the RNG' and either bounce or auto-splat targets. The upside is that there are sometimes instances where you want a check that's damage based, ...
by CCarter
Thu May 08, 2014 6:37 am
Forum: In My Humble Opinion...
Topic: dual wielding throughout the editions
Replies: 4
Views: 1119

AD&D: one extra attack, -2/-4 to hit, Dex adjustment offsets penalties. Drow ignore the usual penalties. Shields only give a +1 AC bonus and great weapons are only a point or two damage usually (slightly more against Large targets)...not using two weapons is potentially worthwhile at higher leve...
by CCarter
Mon May 05, 2014 12:25 am
Forum: In My Humble Opinion...
Topic: TOP 3 Badly designed games: Shadowrun and... ?
Replies: 71
Views: 10413

I know what the first two are, but what is Synnabar? Can someone give me a quick rundown, or link me to somewhere that explains it? http://www.somethingawful.com/dungeons-and-dragons/synnibarr-raven-mccracken/1/ Its a multigenre RPG set on a spaceship made out of a hollowed-out Mars 50,000 years in...
by CCarter
Sun May 04, 2014 12:00 pm
Forum: In My Humble Opinion...
Topic: Derived Stats: how far is too far?
Replies: 11
Views: 2603

Say for 4th Ed. there's Primary: Constitution Secondary: Hit Points Tertiary: Bloodied Value Here the tertiary layer there is just a rescaling though, it doesn't bring any extra attributes into the picture so may not be exactly what you mean. Also as Gat says if you're only working with the twice-de...
by CCarter
Wed Apr 30, 2014 12:03 am
Forum: In My Humble Opinion...
Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
Replies: 2279
Views: 299893

So Pathfinder 2.0 has been mentioned a couple of times...anyone have any good news/rumours/analysis on that?
by CCarter
Fri Apr 25, 2014 2:15 pm
Forum: In My Humble Opinion...
Topic: (whatever)-World: Finally read it, here's my veredict
Replies: 383
Views: 42363

At this point, the only thing that keeps boggling my mind is why trying to emulate d&d on a game not exactly fit for combat. If everyone (except monsters) dies on 2 hits at most, then who would ever consider taking on a dragon? Dungeon World uses a different hit point/damage system to Apocalyps...
by CCarter
Tue Apr 15, 2014 1:09 am
Forum: In My Humble Opinion...
Topic: Amazing mechanical solutions
Replies: 122
Views: 22016

For old ideas, the bit where your success chance and the power of your action are separate things and rolled separately is excellent and in all ways better than when you use one number which decides both your success chance and power in one. Same with defence structures and target numbers. Two axis...
by CCarter
Fri Apr 04, 2014 12:51 am
Forum: In My Humble Opinion...
Topic: Replacing attributes with tags like [hulk strength]
Replies: 18
Views: 2701

Another option with a tag is that instead of a tag being a flat bonus, it could have a value derived from elsewhere (e.g. level or another trait value).