You misunderstand. I just can't see any coherent, universal way to handle Law and Chaos. When I first read the Tome of Fiends, I thought no, that can't be right.For Valor wrote:Aww, but I enjoyed writing this! And you're hating on it... sadfaceMaxus wrote: Fuck Law and Chaos.
Until I discussed it with the gaming buddies and I realized that Frank and Keith are dead right. Everyone has their own idea how it works, if they try to treat them seriously as valid and understandable parts of the game.
A series of half-fuzzed recollections and general gists of the viewpoints
"Lawful Good is the worst alignment because it's so intolerant. Paladins all suck. They're all intolerant hatemongering fanatics who don't forgive. That's how everyone who's ever played one, has played one."
From the same guy:
"I can see Druids [his absolute favorite class. He probably wanked over his Chaotic Good druid females who were always right] being any alignment except Lawful Good or Lawful Evil. No fucking way."
And on the other side...
"Lawful Neutral is the most fascinating alignment to me. I mean, the ways they would arrive at conclusions is something I'm enjoying working out..."
"I'd honestly rather live in a Lawful Evil society than a Chaotic Good one. At least the place would function."
Or, once on the Wiki, someone put forth the idea that "Chaos is spontaneous and good at reacting, but Law is better at long-range planning" like it was the definitive truth and got flummoxed when someone said, "So you mean Chaotic characters should have higher Initiative scores than Lawful characters?"
I, therefore, ignore Law and Chaos at any sort of moral force in my games and make this clear at the outset.
I instead sketch in the Order/Chaos yin-yang to them and make it clear that order and chaos are concepts which affect things. Matter, objects, creatures (that are made of matter), as well as large-scale things like the rise and fall of civilizations.
Good and evil are concepts and forces which apply to sentient beings and souls.