Search found 1561 matches
- Thu Nov 29, 2012 9:28 am
- Forum: In My Humble Opinion...
- Topic: Magic Numbers
- Replies: 59
- Views: 11697
You can not define a best or even decent hit percentage (or save percentage for that matter) since that fluctuates wildly, as has been discussed. One thing stays constant though: Every action should be meaningful . That is, any successful action needs to visibly change the state of the game. Also, a...
- Wed Jul 25, 2012 2:41 am
- Forum: In My Humble Opinion...
- Topic: West Marches: 3.5 House Rules
- Replies: 89
- Views: 16339
- Tue Jul 10, 2012 7:57 pm
- Forum: In My Humble Opinion...
- Topic: who is a game designer that does not suck at his job?
- Replies: 80
- Views: 12964
Straying away from RPGs: - Richard Garfield designed (among other games) Magic, RoboRally, Netrunner and Jyhad. That is pretty damn solid, even if all of his games I never played are rubbish, which I doubt. - In the same vein John Wick designed Legend of the Five Rings (the CCG), which is one of the...
- Tue Jun 26, 2012 1:58 pm
- Forum: In My Humble Opinion...
- Topic: Exalted Reincarnated
- Replies: 33
- Views: 5763
I suggestusing a 3d6 system. That should work fairly well for making sure that your level 8 PC can beat up the level 6 celestial tigers reliably and that said tigers can in turn eat level 3 guards without breaking a sweat while also making sure that you can not totally ignore something below your le...
- Fri Jun 08, 2012 9:01 am
- Forum: In My Humble Opinion...
- Topic: It's clear what you hate, but what do you love?
- Replies: 24
- Views: 9536
- Wed May 30, 2012 4:08 pm
- Forum: In My Humble Opinion...
- Topic: This thread can't have a title because of PhoneLobster.
- Replies: 113
- Views: 22562
I still think it is really weird that if I wear a (non-magical) two-handed ax in D3, my frostbolts do more damage than if I wear a (non-magical) dagger. Weird, and not actually required in a game like Diablo, but essential if you want your game to allow multiclassing. If the wizard can get more fir...
- Mon May 21, 2012 5:05 am
- Forum: I Gave the Mouse a Cookie...
- Topic: Video Games
- Replies: 8274
- Views: 1411176
The problem with MMOGs is that a lot of their content is not fun to start with. If people would rather pay than level grind your game sucks. With the general design of current MMOs this is unavoidable. 1. An MMO needs a critical mass of players or it fails. 2. That in turn necessitates people to ke...
- Sat May 19, 2012 10:41 am
- Forum: MPSIMS
- Topic: Why have a robot war at all?
- Replies: 101
- Views: 25762
- Thu May 17, 2012 7:26 am
- Forum: MPSIMS
- Topic: Why have a robot war at all?
- Replies: 101
- Views: 25762
- Sat May 05, 2012 10:45 am
- Forum: In My Humble Opinion...
- Topic: Min Max is the Devil
- Replies: 70
- Views: 13179
You can not always bring everyone up to speed though. In DnD you literally can not bring a straight fighter up to the level of an optimized caster will bring to the table. And even a prestiged-to-the-gills warrior type character using 20 books and being handed three times the equipment of the caster...
- Fri Apr 20, 2012 4:16 pm
- Forum: In My Humble Opinion...
- Topic: Formatting?
- Replies: 7
- Views: 3368
- Fri Apr 13, 2012 8:42 am
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8743
Those assumptions and CR rating have been extremely useful and - with the exception of some outliers - been decently accurate. As far I can tell even the places where CR was clearly off were just instances of wrongly assigned CR and not the system itself being at fault. As far as I can tell 3Es CR s...
- Fri Apr 13, 2012 7:02 am
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8743
Re: Stop pretending TTRPGs have objective difficulty.
So yeah, I agree with the assessment that "We beat Adventure XYZ without breaking a sweat" is anecdotal at best and holds only an indication of actual skill involved. But even that is useful information. Given that +2CR = double the challenge (which holds up fairly well in my opinion) you...
- Thu Apr 12, 2012 2:26 pm
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8743
- Thu Apr 12, 2012 12:00 pm
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8743
Again, it's not about comparing balor to goblin, it's about comparing balor played by GM 1 to balor played by GM 2. The differences due to different GMs are big enough to make those encounters too different to treat as providing the same challenge. Of course the encounters are different. But they w...
- Thu Apr 12, 2012 7:31 am
- Forum: In My Humble Opinion...
- Topic: Stop pretending TTRPGs have objective difficulty.
- Replies: 44
- Views: 8743
The point is that the divergence resulting from even small decisions such as deciding who to attack first is so big, you cannot objectively compare two fights and claim their difficulty or challenge was equal. As soon as you have two different GMs objectivity is lost since their skill and expereinc...
- Fri Mar 30, 2012 9:27 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9038
Look, these stories flat out don't work with DnD mechanics. In fact most stories do not. This is not surprising because most stories can not transplanted into other settings and still work. I only listed a few examples and then picked the first three and none of them work in DnD. Sure, you can just ...
- Fri Mar 30, 2012 6:30 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9038
- Wed Mar 28, 2012 8:55 am
- Forum: In My Humble Opinion...
- Topic: Smaller Dice Advance
- Replies: 12
- Views: 2320
Even with substracting 1 it still scales weirdly TN probability reduction in success probability 1 100% - 2 83% -17% 3 66% -20% 4 50% -24% 5 33% -34% 6 17% -48% 7 14% -17% ...repeat ad infinitum Unless the change column looks smooth your system is wonky. The accelerated increase in difficulty in inh...
- Tue Mar 27, 2012 1:53 pm
- Forum: In My Humble Opinion...
- Topic: An RPG Significantly Worse Than FATAL
- Replies: 34
- Views: 11636
I had actually heard GOOD things about Kult. Anyway, some of these sound hilarious, I will check them out. Kult does a good job of presenting a nightmarish version of the realworld. The fluff is disturbing, is internally consistent and fits the scope of the game. The mechanics however look horrible...
- Sat Mar 24, 2012 12:01 pm
- Forum: In My Humble Opinion...
- Topic: Fantasy Heartbreakers -- Why So Damn Many
- Replies: 58
- Views: 9038
- Fri Mar 23, 2012 8:49 am
- Forum: In My Humble Opinion...
- Topic: Exalted 2.5 on the works
- Replies: 37
- Views: 11407
Oh please. In your own words, a big hammer will take a moderately armored character from unhurt to crippled in one hit. We are not even talking about a solid hit or damage enhancers here - just one run-of-the-mill successful attack. And even if our example character purchased extra health levels, tw...
- Fri Mar 23, 2012 1:16 am
- Forum: In My Humble Opinion...
- Topic: Exalted 2.5 on the works
- Replies: 37
- Views: 11407
And if he uses a crippling effect/shaping attack you use a perfect soak, as before. AFAICT, perfect soaks still affect only damage, not any 'bad touch' effects like Shaping. That should be perfect dodge of course. You can get all that at character generation - but you can not get anything else if y...
- Thu Mar 22, 2012 3:20 pm
- Forum: In My Humble Opinion...
- Topic: Exalted 2.5 on the works
- Replies: 37
- Views: 11407
2.5 stinks. Stunts now award fewer motes and perfects cost double, which means you can not spam perfects anymore. Minimum damage also went down from (essence) to 1 - or more realistically to 3-ish for a decent artifact weapon. They also very slightly lowered weapon damage. That's about it. And I ima...
- Thu Mar 22, 2012 8:28 am
- Forum: In My Humble Opinion...
- Topic: Polymorph
- Replies: 127
- Views: 22053
As far as I recall dead creatures return to their original form, yes. And yes, limiting polymorph by CR of both caster and target is probably a good move. And this does help to tone down on the frequency of things breaking. But it does not make polymorph work . As long as you can sift through tons o...